Resonant Forge is a live simulation and performative system that reveals the inaudible tectonics of our contemporary condition. Constructed as an endlessly shifting metallic landscape populated by animated debris, ores, screws, chains, and jewel-like industrial remnants, it sonifies the invisible forces shaping both planetary geology and extractive capitalism. Within this synthetic ecology, microparticles, magnets, and improbable constructs respond to hidden fields, gravity wells, magnetic pulses, and entropic tremors, colliding and spiraling into a granular, machinic music of the Anthropocene.

Conceived as a musical instrument that improvises its own collapse, Resonant Forge traces a speculative line from the seismic pressures of deep time to the polished surfaces of contemporary machine-learning hardware. Its procedural systems echo the logics of mining, sorting, and labor extraction, transforming abstract geopolitical and ecological forces into tangible simulation and reactive sound. As the simulation unfolds, a gray moth drifts silently among the debris, its fragile trajectory marking the impossible choreography of survival within a collapsing system.

Resonant Forge continues a trajectory evident in Theo Triantafyllidis’ recent work, such as BugSim, where closed systems become sites for staged resilience and speculative ecology. While BugSim depicted a delicate terrarium of ants, bees, and engineered microfauna in cycles of growth and collapse, Resonant Forge presents a post-natural landscape in which metal retains memory of both its geological origins and industrial destiny. Together, these works compose an evolving cosmology of artificial life and ecological contradiction, framed by the paradoxes of care, collapse, and control.

TT_ResonantForge_Sketch_ARTWORKS GRANTS

Sketch, Resonant Forge, Theo Triantafyllidis, 2025

Theo Triantafyllidis
Visual Arts

Theo Triantafyllidis (b. 1988, Athens, GR) is an artist who works across digital and physical media to explore spatial experience and the mechanics of embodiment in hybrid realities. Using algorithms, game engines, virtual reality, and experimental performance processes, he creates immersive environments where interactions are both precarious and uncanny. In his worlds, awkward encounters and unstable physical dynamics mingle with absurd and poetic moments, inviting viewers to engage with new realities. Through the lens of monster theory, Triantafyllidis investigates themes of isolation, sexuality, and violence in their most visceral and extreme forms. He employs computational humor and AI improvisation as a critique of the tech industry’s agenda, while maintaining an active role in online and gaming communities that serve as both inspiration and context for his work. He holds an MFA from UCLA, Design Media Arts, and a Diploma of Architecture from the National Technical University of Athens. His work has been exhibited in museums including the Whitney Museum in New York, Centre Pompidou in Metz, Buk-SEMA in Seoul, House of Electronic Arts in Basel, and NRW Forum in Düsseldorf, as well as in galleries such as Meredith Rosen Gallery, The Breeder, and Nagel Draxler. He has participated in the 2021 Athens Biennale (Eclipse), Berliner Festspiele 2021, Sundance New Frontier 2020, and Hyper Pavilion at the 2017 Venice Biennale.